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Objective One

Prototype and complete original games for multiple platforms, including complete documentation, prototypes using the full game production pipeline.

The Lone Seed

Created in Unreal

Roles:  

  • Game Designer

  • Concept Designer

  • Level Designer

  • Blue Print Scripting

Open Field

Beach Balls of Death

Created in Unity

Roles:  

  • Level Designer

  • Asset Placement

Quadrilateral.jpg

Quadrilateral Death Match

Created in Unreal

Roles:  

  • Level Designer

  • Asset Placement

Quadrilateral.jpg

Objective Two

Create and implement game elements, systems and play mechanics using industry standard tools, techniques, and production methods, including both art and scripting / programming applications.

Role: Blue Print Scripting

Open Field

Role: Blue Print Scripting

unreal gme.jpg

Role: Programming

unreal gme.jpg

Objective Three

Demonstrate best practices of effective game design.

Territory

soldiers.jpg

Squad

squad.jpg

Unreal Projects

unreal gme.jpg

Objective Four

Demonstrate the ability to evaluate game designs for a variety of game play mechanics, game applications, and game genre

Objective Five

Demonstrate the creation of game design documentation that clearly communicate game design elements and mechanics to both programming and art team members

Troubleshooter

digital wall.jpg

The Lone Seed

Open Field

Squad

squad.jpg

Objective Six

Establish collaboration, mentorship, and professional skills by leading team projects, coaching junior team members, and working with other disciplines to deliver highly polished and completed projects.

Post Mortems

Island Survivor Contributions

Role:

Address Book Contributions

Contact

937-346-7096

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